Kreativitas Guru Dalam Membentuk Karakter Rasa Ingin Tahu Melalui Metode Gamifikasi

Authors

  • Yuna Yulianti Pendidikan Agama Islam, IAIN Palangka Raya
  • Sulistia Wati Pendidikan Agama Islam, IAIN Palangka Raya
  • Dina Rahmawati Pendidikan Agama Islam, IAIN Palangka Raya
  • Nur Indah Sari IAIN Palangka Raya
  • Sri Ulandari Pendidikan Agama Islam, IAIN Palangka Raya

Keywords:

Teacher Creativity, Student Character, Gamification Method.

Abstract

The role of a teacher in the world of education is not only teaching subjects, but also shaping children’s character. One of the most important character traits to be develoved is curiosity. This study conducted literature research by looking for previous references to theories related to the theme of the discussion. The literature review outlines the findings of previous research and is adapted to future research. Gamification is an innovative educational approach than can make learning more fun and motivate children. Teachers who are can design educational games that are engaging, interactive, and support active learning. Through gamification, teachers can create learning environment that stimulates children’s interest and desire to explore deeper knowledge. This approach is expected to develop children’s curiosity, critical thinking, and creativity in problem solving. Further research is needed to assess the effectiveness of the gamification method in shaping children’s curiosity and its impact on learning outcomes.

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References

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Published

2024-06-06

How to Cite

Yuna Yulianti, Sulistia Wati, Dina Rahmawati, Sari, N. I., & Sri Ulandari. (2024). Kreativitas Guru Dalam Membentuk Karakter Rasa Ingin Tahu Melalui Metode Gamifikasi. Jurnal Intelek Dan Cendikiawan Nusantara, 1(3), 3338–3342. Retrieved from https://jicnusantara.com/index.php/jicn/article/view/370

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