TREN PENELITIAN INTEGRASI AR/VR, CHATBOT, DAN GAMIFIKASI DALAM PEMASARAN DIGITAL. Jurnal Intelek Dan Cendikiawan Nusantara, [S. l.], v. 2, n. 4, p. 5489–5495, 2025. Disponível em: https://jicnusantara.com/index.php/jicn/article/view/4691. Acesso em: 9 aug. 2026.